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Dorm Dilemmas

Project Type:  University / Group project

Project Duration:  2 months

Team size: 2

Languages Used:  GML

Primary Role(s):  Gameplay programmer / Artist

Software Used: GameMaker / Adobe Photoshop/ Adobe Illustrator

The player takes on the role of a cleaner tasked with solving puzzles in each room to unlock access to different areas of the house. As the game progresses, the player uncovers the mysterious secrets hidden within the house.

Features I developed:


1. Dialogue System: enables players to engage in conversations with NPCs, driving the story forward.
2. 2D Animation State

In this project, I also created most of the art, including the environment, characters, and animations. This demonstrates my ability to work on both the artistic and programming aspects of development, showcasing my understanding of both sides. It also highlights that I am a quick learner

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